Rulings

Beyblade is a competitive spinning top game where two players -- known as Bladers -- shoot their Beyblade into a small arena -- known as a BeyStadium -- in a competition referred to as a BeyBattle. Beyblades are spinning tops that can be customized to give them different attributes. The last Beyblade spinning inside of the BeyStadium wins!

There are three basic types of Beyblades: Attack, Defense and Stamina.


 * Attack-type Beyblades are designed to move quickly and aggressively in order to knock the opposing Beyblade out of the BeyStadium. The tradeoff for this aggressiveness is that the Beyblade can only spin for a very short amount of time. If it doesn't win early in the BeyBattle, it will generally lose.
 * Defense-type Beyblades are designed to take powerful hits without being knocked out of the BeyStadium. They are best used to fight Attack types. If the Attack-type cannot knock the Defense type away quickly, it will lose.
 * Stamina-type Beyblades are designed to take constant hits and remain spinning. Unlike Defense types, Stamina Beyblades are designed to keep spinning through consistent damage but do not deal well with single, heavy hits. Due to their parts, they are generally lightweight.
 * The fourth type, Balance, is a combination of two types of Beyblades. Bladers can take a apart their Beyblades and customize them with different parts. By designing your own Beyblade, you can build one that suits your own strategy and battle style!

Battle Rules
BeyBattles are divided into rounds of three. To win a BeyBattle, the blader must win three rounds or score three points. In case of a tie, the players will battle until one of them claims a victory.


 * Conditions for winning a single round
 * Out spinning the opposing Beyblade (Spin-Out).
 * The opposing Beyblade exitting the Stadium/Arena (Ring-Out).
 * Penalty Conditions
 * If a Blader touches either Beyblade or the BeyStadium during an active round, the round immediately ends and the opposing Blader wins the round.
 * If a Blader shoots too early or too late, the round immediately ends and the opposing Blader wins the round.

If the ends in a draw, neither player is awarded a point.

If either player touches the inside of the BeyStadium during the battle then it's an automatic win for the opposing blader.

The opposing Beyblade parts explode on collision (Burst Finish) grants you an automatic win for the BeyBattle.

Rules of Shooting

 * Both players must be facing adjacently in an arena or stadium.
 * A referee, mediator, or player counts-down "3, 2, 1, Let It Rip/Go Shoot," and both players prepare to launch their Beyblades into the arena. For the launch to be legal, launchers should be at the ready at "Let It Rip/Go Shoot."
 * If a player fails to launch their Beyblade in accordance with their opponent one point is given to the opposing player.

Tournament Rules

 * Tournament Rules have not been provided.